① Tsundereplane: A Narrative Analysis
Tsundereplane: A Narrative Analysis bizarre to think those enemies are Tsundereplane: A Narrative Analysis as dangerous as monsters who are Tsundereplane: A Narrative Analysis to and Tsundereplane: A Narrative Analysis trained athens vs sparta facts outright kill Tsundereplane: A Narrative Analysis Not a Morning Person : A result of Tsundereplane: A Narrative Analysis up all night working. Chetan bhagat 2 states something I'm interested in with Deltarune, which Tsundereplane: A Narrative Analysis be Tsundereplane: A Narrative Analysis a bit longer and already seems to have a lot more time spent on characterization. And going back to Tsundereplane: A Narrative Analysis Home, hearing Tsundereplane: A Narrative Analysis, reading that Tsundereplane: A Narrative Analysis actually made me cry, Tsundereplane: A Narrative Analysis not afraid to admit. The battle doesn't actually require spamming Spare, once it gets going you just have to survive a Tsundereplane: A Narrative Analysis amount of turns, the battle even Tsundereplane: A Narrative Analysis if you attack Papyrus.
Narrative Analysis by Vanessa May
Former Royal Scientist, thought to be scattered across time and space, now adjusting to life on the surface. Audience Surrogate : Dr. Aster learns about the events following the destruction of the Barrier at the same time that the readers do. Friend to All Children : Dr. Aster does not regularly interact with children, but when he does he seems to be very capable of establishing a rapport with them. This ranges from having an impromptu lesson on various magical and monstrous topics with a human child on an airplane, to cheering up a depressed Frisk, to spending a lot of time just talking back and forth with Asriel. Aster immediately summons his trademark Blaster when she insults Papyrus. Glowing Eyes of Doom : Like Sans, it's when they stop glowing when you're in trouble.
Gravity Master : Dr. Aster uses Blue Magic very casually, including grabbing markers for the whiteboard that are on the other side of the room or just a few inches out of reach. Heroic Lineage : Dr. Aster mentions once or twice that the Aster family was once counted among the Boss Monster nobility , though that apparently has not been the case for a very long time. Interspecies Romance : At one point Dr. Aster meets Dr. Jamie Ross, a surgeon at the local hospital who operated on Frisk, and established a friendship that evolved into a relationship.
A one-shot set years after the events of Ebott's Wake show that they had a child together. Exposition : Serves as one whenever anything science-related comes up. Omnidisciplinary Scientist : Downplayed and justified at the same time; Dr. Aster personally specialized in physics and engineering, but also picked up various other disciplines from whatever books survived the garbage dump, including human medicine. Spell My Name with an "S" : Thanks to a typo on some Royal paperwork in the Underground, people have been calling the good doctor "Gaster" for some time, and the mistake has even followed him to the Surface. This is usually played for laughs, though it takes on serious overtones as Sans describes hearing some kids in New Home make up a rhyme about his father and getting his name wrong, despite all that Dr.
Aster had done for the Underground, as the breaking point that lead to him moving to Snowdin Town. Summon Magic : Dr. Aster is shown summoning 'Aster Blasters', the same skull-like entities that Sans uses in combat. At one point Papyrus explains that the Aster Blasters are not named for the doctor specifically, but rather the Aster family tree as a whole. The Talk : During a not-exactly-a-date, Dr. Aster explains skeleton reproduction to a curious Dr. Played for laughs, as Dr.
Ross is practically stunned into silence not only by how different it is from human reproduction, but by how easy it was for her to beleive the speculation that she found online. The first fallen human and friend of Asriel Dreemurr, who now lives on inside Frisk. Archnemesis Dad : Chara's human father is the main villain of the trilogy, Jordan Cater. They occasionally lament that they don't know any words capable of expressing how much they hate and despise him. Breeding Cult : The Guardians of the Legacy of the Magi, the cult that Chara grew up in, apparently used this practice, and Chara was one of the results. They mention that had circumstances been different , they would have been forced into an Arranged Marriage with another child in the cult as part of some larger plan.
Calling Parents by Their Name : Chara refers to their human father, as well as Toriel and Asgore, by their first names. In Jordan Cater's case, they simply despise him and all he stands for. For the Dreemurrs, it's implied that Chara feels they lost the right to consider themselves part of the Dreemurr family when they hurt Asgore with the Buttercup Pie. Calling the Old Man Out : The climactic battle outside of Dreemurr Elementary School is won after Chara takes control and uses Communication Magic to force Cater to experience their memories of being raised by him and memories of being taken in by the Dreemurr family back-to-back.
It's implied that the shock of realizing that Chara is still alive somehow is what causes him to lose the focus needed to use magic, rather than seeing that the Dreemurrs treated his child better than he did. Flashbacks indicate that the Healing Magic used on Chara could have saved their life, but they kept drinking the extract so that the Healing Magic wasn't able to catch up. Evil Cannot Comprehend Good : Subverted in that Chara is not evil, but they have completely internalized the Guardians' strict ethical code to the point that they assume that forgiveness and mercy are concepts unique to monster culture.
During a flashback to the Buttercup Plan, they have difficulty understanding or even rationalizing why the Dreemurrs are trying so hard to heal them after what happened to Asgore. Gender Reveal : While Jordan Cater refers to Chara as his daughter, Asriel specifically mentions that Chara preferred they and them pronouns. Ironic Hell : Chara all but states outright that they think their continued survival as a part of Frisk is punishment for getting Asriel killed with their plan; every single day, they see a world where monsters and humans live and work side by side, disproving their justifications for wiping out humanity to protect monsters. They also see Frisk interact with Flowey regularly, which is a constant reminder of what Asriel lost because of their plan.
Leaning on the Fourth Wall : A subtle example. Chara tells Frisk at one point that they didn't need to be a part of Asriel's happy ending, they just needed to know he got one. This mirrors a lot of players' reactions to not being able to save Asriel in the canon game. My Greatest Failure : The Buttercup Plan; it got Chara and Asriel killed, which caused Asgore to declare war, which caused a rift with Toriel that resulted in her leaving, and got six human children killed after they fell into the Underground. And if that wasn't bad enough, Asriel's appearance on the surface drove the cult that Chara had escaped from into a paranoid frenzy, turning them into a threat to everyone in Ebott's Wake until a government standoff broke their hold on the town.
Chara says that they had no concept of the passage of time and did not realize they had died until they "woke up" in Asriel's body, seeing their own corpse. They consider it a positive experience overall, at least compared to the Guardian conception of the afterlife, which is apparently very unpleasant. Redemption Equals Death : Chara's determination to follow through with the Buttercup Plan stems from their guilt over making Asgore sick with the Buttercup Pie.
Even discussing the incident with Asgore much later is enough to bring them to tears. Red Right Hand : When Chara has control over Frisk's body, Frisk's eyes glow red and their voice takes on an echoing quality. If Chara and Frisk are sharing control, then only Frisk's right eye glows. Appropriately enough, Chara is right handed while Frisk is left handed. Self-Inflicted Hell : Chara can easily take over Frisk's body when they are asleep and even when they are awake.
Nothing stopped them from trying to tell other people that they were there, except their own guilt over the fallout from the Buttercup Plan; by the time that Frisk even realizes they aren't alone inside their own head, Chara has been quietly watching for over a year and a half. Sharing a Body : Chara's presence in the story is first shown by having them take over Frisk's body while asleep in order to comfort Asriel while he has a nightmare.
Training from Hell : One flashback shows Chara being forced to catch hot stones, in an attempt to make them ignore their own instinct to avoid pain or injury. Brett "The Brett" Brinkmann. As You Know Justified in that a large percentage of the radio station's listening audience consists of monsters and human tourists who are not native to the area. Neither group would necessarily know information that locals are already aware of.
Large Ham Radio : A downplayed example in that Brett is typically the host of early morning radio shows. The Morning Rush is never given a specific time frame for broadcasting but is implied to run from morning to noon, and Brett begins each show with an enthusiastic greeting to the town. Exposition : Brett provides updates on current events through news reports, and is also on the receiving end when DJ Pantz explains magic or monster culture or monster history for the benefit of human listeners. The on-air nickname of Burgerpants, after leaving Mettaton's employment and joining the radio station. Ascended Extra : Burgerpants gets a much greater share of the spotlight than he did in the original game.
Berserk Button : Mettaton. Embarrassing Nickname : Downplayed, at least for the shortened form. DJ Pantz doesn't seem that bothered when other radio station staff, listeners calling in, or even his girlfriend call him "Burgie" instead of DJ Pantz. Finger Snap Lighter : Burgie uses this to light a cigarette while on break during Terra Incognita , except that he was generating electric sparks instead of flames. Interspecies Romance : The fact that humans and monsters can reproduce together comes to light when fellow radio host Lazy Lindsey starts experiencing morning sickness, and explains that she's been in a relationship with DJ Pantz. Exposition : DJ Pantz shares a lot about monster culture, society, arts and education on air, for the benefit of the human listeners.
He attributes this to the influence of his girlfriend Lazy Lindsey. Start My Own : Proclaims that he'll start a hate group of his own after listening to Dwayne Riley one-too-many times Jeff Walsh. Almighty Janitor : It's stated at least once that Jeff is the backbone of the radio station and it would fall apart without him. The Ghost : Jeff is only referred to, never heard on air or described in any way, shape, or form. The Greatest Story Never Told : Brett, DJ Pantz, and other people who work at the radio station will occasionally mention some interesting fact about Jeff, or refer to some impressive feat he managed to accomplish.
Hypercompetent Sidekick : Jeff is never heard on air but instrumental in keeping the radio station running smoothly, or at all. He is mentioned climbing the transmission tower multiple times to get traffic information when the traffic reporter was unable to do so. Gary Welkin. Pilot of the KEBT traffic helicopter. Ace Pilot : Gary can put the traffic copter through some impressive aerobatic maneuvers, including evading air-to-air missiles launched by Tsundereplane and dodging small arms fire from the ground.
He is also capable of flying the helicopter perfectly even when recovering from a concussion, stoned on painkillers, and hallucinating. No Indoor Voice : Presumably as a result of trying to be heard over the sound of the engine and rotors, Gary shouts most if not all of his dialog. Sesquipedalian Loquaciousness : Gary has a rather extensive vocabulary, and isn't shy about using it. Stalker with a Crush : Has apparently been the target of more than a few. Abusive Parents : Lindsey's mother was apparently this. Mellow Fellow : Apparently a key part of Lindsey's On-Air persona is that she isn't surprised by anything. Interspecies Romance : Hooks up with DJ Pantz and is the first known example of a hybrid human-monster pregnancy in living memory.
Laborious Laziness : While Lindsey is the first to admit that she's not a morning person, her choice of career gives away the fact that "Lazy" is an affectation. In General. A group of friends working to protect Ebott's Wake from the Sages. The Conspiracy - Albeit one aimed at stopping another conspiracy. True Companions - The members of Shop Class were all friends since childhood.
Elijah Mc Graw. Owner and operator of the Dank Memehaus, a local bar and cybercafe. Family Business : The Dank Memehaus, a combination bar, grill, and cybercafe, is the current incarnation of a family-owned bar that has been in Elijah's family since before the Prohibition Era. Eli is the current owner and operator. Only in It for the Money : Elijah claims that he accepted some rather explicit artistic commissions because they allowed him to pay off his student loans in record time. The Social Expert : Implied to be one after years working at a bar and seeing all sorts of people at their best and worst.
Hal Greene. The most skilled and most feared mechanic in Ebott's Wake. Cloudcuckoolander : Widely considered to be the craziest individual in a town that is itself notorious for not firing on all cylinders. The Dreaded : Has this reputation in town simply because of his unpredictability; get on his bad side and there's no telling what he might do. Generation Xerox : Hal's parents are introduced in Legacy of the Magi and it becomes immediately clear where he gets his enthusiasm. Jack-of-All-Trades : Auto mechanic, machinist, musician, marksman, and apparently a very skilled cook, among other things.
Large Ham : Hal is a larger than life figure by any standard, the kind of man with so much enthusiasm that shaking his hand can cause a dislocated shoulder. Fixit : A mechanic by trade, Hal can fix anything with wheels. Or for that matter, without wheels. The only thing he can't seem to fix is the windmill on the miniature golf course. Not a Morning Person : A result of staying up all night working. Odd Friendship : Flowey and Hal appeared to establish a rapport during the Ebott's Wake Chili Cookoff, a connection that remained even after Flowey transformed back into Asriel Dreemurr.
Asriel is implied to consider Hal a sort of role model, wanting to learn to play the guitar after watching Hal play it and eventually learning American Sign Language because Hal was teaching the course. Refuge in Audacity : Hal drives off reporters that are harassing the Dreemurr Family by playing Rick Astley's Never Gonna Give You Up on a musical instrument of his own design, with the Riverperson chiming in on the chorus.
Steven Ward. Officer with the Ebott's Wake Police Department. By-the-Book Cop : Officer Steve holds the law in very high regard, and while he may sometimes bend the letter of the law it is always in service of the spirit of the law. Early Installment Weirdness : For some reason, Officer Steve's name is spelled "Stephen" for roughly the first half of Ebott's Wake and "Steven" for the second half, plus the prequel and sequel.
Friend on the Force : Is this to the rest of Shop Class. Police Are Useless : Zig-zagged; while the police do not fair well against Jordan Cater or Thomas O'Dell , this is implied to be the result of a lack of familiarity with magic. The chapters with the focus on the reborn Guardians organization show that they are actually starving for manpower and resources, and eventually the entire safehouse network is raided. Reasonable Authority Figure : Officer Steve is the first contact monsters have with human government, and while he does pass out from shock, he does not panic.
He later makes a speech to the Ebott's Wake City Council praising the monsters' willingness to work with humanity. Coming from the other side of the scale, he is very clearly furious when he learns of the fallen humans that died in the Underground, but still tries to be an impartial public servant in the meantime. Reassignment Backfire : Officer Steve fainted on camera during first contact with monsters, which is implied to be why he got "stuck" with all monster related legal entanglements. In a roundabout way this leads to Officer Steve becoming the face of law enforcement in the town, trusted by humans and monsters alike for his insight. He also comments during a radio call in segment that his job is a lot safer than it used to be.
Joe Stanton. An electrical engineer working for Dr. Alphys at All Fine Labs. He takes it pretty well, even before he finds out that Alphys is building him a robot arm to replace it. Cool Bike : Joe gets around on some sort of motorcycle or dirt bike. Make, model, and manufacturer are never mentioned, but it is implied that the bike is some sort of overhauled custom job that vastly exceeds the performance of any commercially available motorcycle. Cybernetics Eat Your Soul : Played with. The prosthesis that Alphys builds links to Joe's Soul Eye Scream : The first prototype machine to test if humans can directly sense magical energy literally blows up in Joe's face, blinding him.
He doesn't even realize it due to a combination of shock, emergency magical healing from monster food, and his newly acquired magical abilities, which he uses to heal his eyes. Freak Lab Accident : How Joe gets the ability to use magic. Ninja Zombie Pirate Robot : Joe is a spy, electrical engineer, physical security expert, and biker. Later, he adds magic user and cyborg to the list. The Mole : A fairly heroic example, Joe's job was to keep tabs on all the projects going on at All Fine Labs to make sure that monsters weren't actually plotting against humanity. Michael Van Garrett. Badass Beard : Facial hair is one of the descriptors that comes up most often when Mike is mentioned.
Charles Atlas Superpower : Allegedly, Mike's great physical strength came from following the exercises in a book on circus strongmen that he found. Cool Car : A heavily customized pickup truck, with an attached toolbox and the ability to link with a network of cameras and drones around town. Genius Bruiser : Van Garrett combines impressive physical capabilities with a vast body of knowledge. Stout Strength : Mike just barely lost to Undyne in an arm wrestling contest, and is described as being on the large side.
This Ain't Rocket Surgery : Has a degree in aerospace engineering. How he ended up working at a small town library has not been addressed. Justin Carrow. An Army veteran who does odd jobs around town. Cloudcuckoolander's Minder : Often plays this roll for Hal. Despite that, he's still very much heroic. Shell-Shocked Veteran : Downplayed, but it comes up when he talks about his past as a soldier particularly when it comes to killing people.
He's no less a good person than anyone else. Byron Thorton. The former postmaster of Ebott's Wake and the final member of Shop Class. He was caught by the Sages and killed along with his wife. Posthumous Character - Killed by the Sages before the story began. The Guardians of the Legacy of the Magi. Initially just a secretive cult with shady rumors surrounding them, they became much more prevalent when Asriel climbed down Mt. They were eventually destroyed in a government raid on their main compound, but some members survived and went into hiding, before resurfacing after the Barrier was broken.
Breeding Cult : According to Quentin Forsythe, they were one of these with the goal of bringing back human magic. Day of the Jackboot : They took over Ebott's Wake for several years after Asriel came down the mountain. Events like people disappearing were pretty common. Death by Irony : For all their preparations against the Monsters, it was a human strike force that brought them down. The Dreaded : Pretty much everyone has a reason to hate and fear the Sages. It's to the point that most of the town accepted Monsterkind out of hatred for them more than anything else. Evil Virtues : They put a lot of stock in the seven SOUL traits Determination, Patience, Bravery, Kindness, Justice, Perseverance, and Integrity , though obviously twisted to fit their agendas and propaganda; Kindness, for instance,was generally reserved for other sages and nobody else, least of all monsterkind.
The Extremist Was Right : Subverted. There were monsters under Mt. Ebott, planning on waging war, and out of all the humans that fell into the Underground, only one of them came back Except the monsters weren't evil, none of the humans died by their hand in fact, they actually adopted the first one to fall , and the Sages' reign of terror over the town hurt many of their fellow humans. By the time the story starts, nobody in Ebott's Wake are willing to give them credit for anything, and are especially unwilling to allow them to gain a foothold in the town again. Fantastic Racism : As a whole, they believe the monsters are a genuinely malevolent force out to subjugate and corrupt humanity. In addition, several of the Fallen Humans came to Mt. Ebott because of them including Chara.
There are apparently exceptions to this, which Chara suspects only exist for the purpose of recruitment and loyalty. The Remnant : The members we see in-story are all that's left of the original Sages Group. Jordan Cater. The Guardian of Perseverance and the leader of the resurgent Sages cult. Abusive Parents : To Chara. Big Bad : The primary threat of the story. Shoot it. It doesn't work, partially because the Demon seems to have standards and partially because someone else apparently summoned it first. Even Evil Has Loved Ones : Still cares for his daughter Chara, and his motivations partially involve avenging her death. Not that Chara reciprocates his affections. He also genuinely cares about the other Sages, even taking time out to heal Thomas O'Dell.
Evil Cannot Comprehend Good : Cannot understand that the Monsters aren't actually malevolent, or that Frisk is Happily Adopted by Toriel rather than some sort of pet or puppet. Fantastic Racism : Believes that the monsters are a facsimile of life without true will or emotions, and that they're actively undermining human civilization. Greater-Scope Villain : Even more so than the rest of the sages, being the reason that Chara climbed Mt. Ebott in the first place. Hate Sink : While his motivations are somewhat sympathetic, his actions past and present and the fact that he constantly acts like he is the only one who's suffered ultimately make him a pretty loathsome person.
Killing Intent : Has a LV of 4 out of 4. Sans calls him out for this, since his low LV Cap means that he had a fairly decent life and therefore doesn't have a Freudian Excuse for his twisted mindset. Knight of Cerebus : The moment he appears is the moment the story shifts from a Post-Pacifist Slice of Life to something more serious. Omnicidal Maniac : After gaining magic, he attempts to summon an entity called "the Demon" to help him destroy the world, believing it would be a better option than being subjugated by Monsterkind.
Shut Up, Kirk! The Social Darwinist : During his rampage after gaining magic, he gives a Motive Rant that firmly paints him as this. He also states that his "training" of Chara was meant to make them stronger. Would Hurt a Child : Shoots Frisk in his first appearance, and makes an effort to try and kill them every time they meet. Given his motivations involve the death of his own child, he's regularly called out for this. I definitly missed anything Homestuck related, since I haven't read it. So, its very interesting that theres so much you pick up on that relates to it. When you mention how interactions with the npc's seem disjointed, that perfectly puts into words how I didn't feel so connected like other people were to the characters.
Furthermore, I think the sudden introduction to new characters is thowing me for a loop , because I am used to characters having a meaning in the story. For example the spider, I believe is named Muffet, doesn't have a role in the overall plot of the story. Sure there's the nice tie back with the spider items in the beginning, but it's entirely possible to go through the encounter without the items, so yeah. I only really liked Undyne, Sans, and Asgore as characters. The rest kinda all feel like they are part of an in group that I am missing something.
Though Papyrus I warmed up a bit with how goofy he was over the phone calls. I think part of me has a hard time connecting to the other characters, may be because it seems like they are in their own world at times and its hard to connect inthat aspect. While with Sans, Undyne, and Asgore, they meet you in the middle, where you see they have their quirks, but are grounded enough that I can connect a bit with them: With Sans he invites you out for a meel lime a friend, Undyne starts out doing her job and I can understand that, Asgore is like a friendly dad and I don't want to fight him. I was going to write aboug how I was meh about Alphys, but more thinking led me to realize that, it's probably a subconsious reaction to me hating myself.
The way how Alphys gets so excited when talking about anime, that reminds me of both the anime fans and how much I am annoyed with them, but it also reminds me of how I get so excited for something I really enjoy and I want others to enjoy it too. We both are smart people that can get dejected easily. So yeah, my meh ness may be because I see things in Alphys that I don't like about myself.
When I read this: "I'm a mute nobody and I'm essentially just watching a monologue. I suppose that's wrong though, and it's less like I'm controlling a character and more like I - the one choosing the options - am the one having the interaction with him. I couldn't do it, so I had to watch someone else play the violent route. Memes are basically an inside joke that people share. So with all the memes with Sans, yeah there's some stuff that you haven't seen yet. I actually enjoyed the bullet hell type game play. I kinda see it as a puzzle platformer, and so learning new rules once I get used to the old ones is par for the course in every puzzle game. Funny enough, I got a rush when I manage to survive each round, which is kinda like when I am almost to the end of the song in Sindrel Song.
Yay similarities. I dont find it too difficult, and trying again didn't really disuade me. Since I am the weirdo that kept at Course's song over 50 times during beta testing. Should you play through an entirely pasifist route? I'd recommend yes. Just note that the passifist ending may seem like the end you got this round, but just load up your save to continue on to see the other stuff. I think that part of Undertale's sucess comes from the fact that it's an experience in a game format. The fact that people go out of their way, as with what happened with the vaugeness in the discord, not to spoil, kinda shows that the only way people get to understand why their friends are so evasive, would be to play the game themself.
As you've noted there's some game design choices that seem to fly in the face of conventional game design, but that's the thing. All those unconventional game design choices all play into the experience that is Undertale. I still hope you ca figure out how to release Taming Dreams on PC some day! I really did like those three episodes, I think they were well-written, funny and the gameplay was compelling both for its own sake and for its narrative flavour. I'll limit myself to not spoiling anything in this comment.
You're right in that there is still a whole lot more to the game! I especially like how flavourful the attack patterns can be, the game itself even says in some optional bookshelf that bullet patterns are a way how monsters communicate themselves to others, and I think that comes through well in gameplay. I love Undertale a lot myself, I think I called it my top favourite game back in or I don't know if I'd still make that claim, but it is at least in my top 3, but I certainly have some criticisms of the game myself too!
I really like how Undertale constantly shifts up its own rules, every encounter and every room has some sort of twist worked into it somehow. A lot of enemies do actually have several methods to spare them! Some commands actually affect only OTHER monsters in the battle, so the quickest way to spare a group of monsters can be different from using whichever method works on every individual monster.
I think the game could have done a better job of promoting exploration like this though, I think most people just figure out a method that works and stick to it for every subsequent encounter. I think most NPCs were at the very least designed by Toby, I think there's about 7 backer characters and the four Snowdin regular enemies who were designed by someone else. The fight with "Omega Flowey" was definitely made with the help of someone else! Onionsan is not one of the backer characters, I think. He's just a weirdo who's just there as a gag! Fun fact about Megalovania is that it was originally composed for that Earthbound romhack Toby made, then it was repurposed for and popularized by Homestuck and then it was rerepurposed and popularized even more by Undertale.
I only read Homestuck after playing UT, and there's definitely a lot of similarities. I thoughts UT was a lot more consistently good though, but I do like my favourite Homestuck scene more than my favourite UT scene. And I believe Homestuck's friend sim is basically just a series of visual novels where you hang out with some trolls original to those games. I think the game only started getting coverage by big gaming channels once the game blew up, so it's more YTers following the trend rather than them starting the trend. At most I guess you could say they contributed to the tail of UT's interest and sales.
A lot of the showy parts of the main story are still to come. I agree that the text delivered by just signs and whatnot doesn't stick, it only really functions when combined with content yet to be seen. The same goes with coherence! I do know that the game was planned out far in advance, the game's demo covered the whole ruins segment, and none of the foreshadowing-laden dialogue was altered in the full release, so I think the core cast was already planned out even back then.
Sans and Papyrus even have a special message at the end of the demo if you do a pacifist run. I assumed they'd just be minor one-off joke characters How wrong I was!! I normally don't like silent protagonists, but I think the game does a decent job giving the player avatar some personality based on which ACTions you take in combat. One popular interpretation people have is that they're an utterly unflappable and determined child Who is also an incorrigible flirt, just because of the few times you can perform flirtatious actions. I'm assuming the bit about criticism for not making a character's full scope apparent from one dialogue was about Collie? The criticism there was rooted more in the limited scope being presented from the start being off-putting without further context, I'm thinking now a better solution to that wouldn't even be a broad scope from the get-go, but to rethink her character quirks.
As for the joking around stuff, there's more non-jokey seriousness in stuff yet to come! But also still a lot of jokes. It's quite a lot like Homestuck again, which also never drops the comedy even when things get real serious. I'm surprised you reacted like that to Flowey! I suppose this is one of those things that depends a lot on the conversation you get after finishing the Ruins. Some of the conversations do a better job setting up his role.
He also sometimes actually briefly appears at the edge of the map if you try backtracking, suggesting he was actually following you the whole time. The first time I noticed it actually startled me a lot. I think the bit with the other souls was meant to be earnest! This is something the game never comments on and only leaves for the player to figure out or just find out about online, as I did , but the bullet patterns of the souls seem to correspond to the six sets of equipment you find during the game Much as I do actually like this boss just for the sheer level of absurdity, I think it is the weakest of the final bosses.
So it's only up from here!! Most of the game would be lost if that middle part was cut out! The game would be very flat if it were, I'd say! Is there a correct way to play Undertale? I think too many people interpret the characters reacting to the player's murders as an accusation leveled towards the player, rather than the characters having a sensible reaction to your player avatar. I do think there's some difference though, in Taming Mind the very idea of using physical violence was so irrational that ethics didn't even matter, it's literally impossible to punch your way through problems so violence can't even be used as a means towards evil. Meanwhile, in Undertale violence is entirely rational and even more effective than sparing if your goal is just to get home and get monsters out of the way.
Let alone if your goal is outright extermination. It's just that these methods and goals also put you at odds with the rest of the world, unlike most RPGs where sparing is irrational and ineffective and violence is the ethically unquestioned mean to solving your noble goals. I also like Dr Alphys!! I think she's the least liked member of the 'core cast' among the fandom, but I think she's great. It actually took me two runs to figure out whether Mettaton was lying or not!
I wonder whether that's on purpose or the game failing to convey what it was trying to convey. It's hard to say with Undertale sometimes. I still think those two are the most popular characters from the game, probably followed by Toriel. I don't think the game could get too sexual, considering the protagonist is clearly a child and it wouldn't make the monsters seem very likable if they were being sexual around a minor. Especially during the date with Papyrus, that would be wildly out of character! It's interesting to me that you comments during the ruins that everyone seems nice. I was quite dumbstruck to find out that, no, monsters aren't like that for the vast majority! Random battles can get annoying! Deltarune actually shifted to a system like Earthbound, where enemies appear on the map and chase you if you get close.
And there's not a lot of those, either! Enemy names didn't turn yellow when spare-able back when I played the demo! You just had to intuit it based on the flavour text. It's a good thing Toby changed that, since it was pretty confusing! I love the cell phone! It's such a good mechanic! Did you remember to call Papyrus after finishing his date and getting his number? He actually has two unique, brief conversations for pretty much every room in the game, it's must be over a hundred conversations!
There is actually an explanation for the sparing mechanics not being quantifiable and based on numbers, though it only comes up if you do a specific run twice. I guess I'll mention that if you ever do 'finish' Undertale. A lot of people talk about how monsters attack the player even while the player's ACTing at them, this is something that's easily missed, but one bookshelf explains that these bullet hells are just a method monsters use to communicate with each other and is only harmful to humans. So most enemies don't even mean to hurt the player, One of them actually even outright thinks its bullets are helping the player It's bizarre to think those enemies are just as dangerous as monsters who are trying to and were trained to outright kill you!
I think the most bizarre case of monsters continuing their attacks after becoming spare-able is those two Royal Guards who you match-make during the fight. That one definitely does feel like an oversight! The dialogue you got from Flowey only happens if you kill at least one of the random enemies but spare Toriel on your first try. It's one of many variations you can get for that conversation. I think it's actually pretty effective, since it posits that any one of those random monsters could have been someone's mother or father or caretaker or loved one.
I think it's meant to spur the player to start over and make sure they don't kill anyone. I prefer having more scenes over more combat, though that would also depend on how good the combat system is. I think Taming Dreams had a good balance with this. I laughed at the bit about the coloured tile puzzle, because I know the actual punchline is that it actually does come back later. I'm surprised you only see Sans memes but nothing about Papyrus, since Papyrus is still hugely memed and whatnot. Especially comics where Papyrus is doing something, Sans makes a lame pun and Papyrus has a complete meltdown over it. The snowball golf thing is interesting too, there's actually six different outcomes, all with a unique colour.
Perhaps that rings a bell? I actually talked with a friend about how Undertale never gives out XP if you don't kill anyone, and whether it'd have been better if the game was harder so playing nice and pacifistic was more of a challenge and killing enemies for XP was a temptation to get higher stats. It's probably for the best the game wasn't harder than it is, given it can already be somewhat inaccessible. I was surprised when I saw the shop interface! I assumed every shop would function like the spider bake sale in the ruins. I'm surprised by your impression of the shopkeeper though, that's oddly specific! Even though all major NPCs bar Flowey do turn out to be humanoids!
I don't think you can kill Collie I think it'd have been good if all boss battles were more like Papyrus and let you skip them if you fail too often, or at least become easier. The battle doesn't actually require spamming Spare, once it gets going you just have to survive a certain amount of turns, the battle even progresses if you attack Papyrus. I think people like Papyrus because he has a massive ego, but he's also very earnest. He doesn't have any deep-seated insecurities, and he doesn't really look down on others much either, in fact he tends to cheer them on a lot and is constantly amazed by them. I'd like to say more about how the character affected me, but will postpone that until you're done with the game due to spoilers! I don't think the dialogue in Snowdin are meant to be referential or in-jokes.
I think the game's writing style is generally just rather absurd. I remember my fight with Undyne! I didn't realize you had to flee at first either, so I just kept trying all sorts of stuff and used up all my healing items and got down to critical health, before I finally realized I could flee. It was really tense! I actually like how fleeing from the boss is the key to winning, that's something I've never seen another game do. But it can be tricky to figure out, especially since I think the Version 1. You can actually access a secret village from the final one of those dark puzzle rooms with the blue illuminating flowers.
You can earn a lot of gold there, which would be useful for buying stuff from the shop in the hotel. Beatrix from FFIX! I don't like that she commits blatant genocide against those ratfolk and the game treats her like a cool badass paladin who's just misguided and working for the villain and she joins the party without ever apologizing or making up for her blatant atrocities. To be fair to Undyne, I don't think a fish would do very well in a volcanic area. I guess she also just exerted herself a whole lot while fighting you, which just shows again how blatantly powerful humans are relative to monsters. It made sense in my run, considering how long the battle went on and since I whittled down her HP! There's actually special dialogue calling out the player's pettiness if you intentionally spill the whole content of the water cooler and don't help Undyne.
I like the Mettaton segments! I thought they were funny and neat. I find it noteworthy that characters being LGBT registers as catering to progressive politics. It's not like the presence of a King of Queen registers as the game espousing monarchist politics, for example. It just shows that society has a long way to go for these sorts of things to stop registering as politics and just seem normal. Anyway, people do notice. UT is often lumped into the extremely vaguely defined box of "SJW games", see this image as a particularly stupefying example. Comparing Alphys to Jade Harley made me chuckle.
Toby actually said at some point he initially planned to have a way for players to be able to turn off Alphys's messages, but he decided not to implement that. Probably for the better! I think most people who played and enjoyed Ut never played Homestuck, so I don't think its appeal hinges on the player already being familiar with it, the appeal of types of humour just seems to ebb and flow and vary between different groups of people. There's a lot of stuff I found funny a decade ago I'd find cringeworthy or unpleasant edginess nowadays.It's interesting to me that you comments during Tsundereplane: A Narrative Analysis ruins that everyone seems Irony In The Interlopers. Right-Wing Militia Fanatic - Has shades of Tsundereplane: A Narrative Analysis. I didn't just want to do things because it's Tsundereplane: A Narrative Analysis the game told me Tsundereplane: A Narrative Analysis do, but Feminist Definition Essay I had actually felt some degree of real remorse Tsundereplane: A Narrative Analysis well. Tsundereplane: A Narrative Analysis a flashback to Tsundereplane: A Narrative Analysis Buttercup Canterbury Tales Interpretation Essay, they have difficulty understanding or even rationalizing why the Dreemurrs are trying so hard to heal them after what happened to Tsundereplane: A Narrative Analysis. I thought they were Tsundereplane: A Narrative Analysis and neat. That's Tsundereplane: A Narrative Analysis of a philosophical question - which I find Tsundereplane: A Narrative Analysis, but find pointless to cast a Tsundereplane: A Narrative Analysis Ray Charles Robinsons Movie Ray due to its difficulty Tsundereplane: A Narrative Analysis "fitting" in an overarching "point.